TECHNOLOGICAL EFFECTS IN FİCTİONAL SPACES; COMPUTER GAMES AND CINEMA CASE

Authors

  • Prof. Asist. İsmail Emre KAVUT Author

Keywords:

Fictional Space, Industry, Cinema & Computer Games

Abstract

With the development of the industry and the acceleration of the technological age, a rapid
development is observed in the fictions of space in play and cinema samples. The sight of the
unseen and the unseen make it possible to look at the concept of space from a wide horizon.
In this context, it can be thought that the game and cinema industry is in a continuous change
and development.
The predictions that industrial spaces and industrialization will increase in the vision of future
tense can be seen as a sign that fictional spaces will increase in number and quality. The aim
of this study is to examine the data obtained with the help of qualitative methods in the
industrial platform

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Published

2019-11-22

How to Cite

TECHNOLOGICAL EFFECTS IN FİCTİONAL SPACES; COMPUTER GAMES AND CINEMA CASE. (2019). INTERNATIONAL JOURNAL OF ADVANCED RESEARCH AND REVIEW (IJARR), 4(11), 63-71. https://www.ijarr.org/index.php/ijarr/article/view/137

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