TECHNOLOGICAL EFFECTS IN FİCTİONAL SPACES; COMPUTER GAMES AND CINEMA CASE. INTERNATIONAL JOURNAL OF ADVANCED RESEARCH AND REVIEW (IJARR), [S. l.], v. 4, n. 11, p. 63–71, 2019. Disponível em: https://www.ijarr.org/index.php/ijarr/article/view/137.. Acesso em: 18 apr. 2026.